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Physics
Study Notes
All notes follow the official WAEC and JAMB approved syllabus. Study a topic first, then take the practice quiz β after the test, come back here to see which topics you need to improve.
Scalars, Vectors & Motion
Distance, displacement, speed, velocity, acceleration, projectiles
Newton's Laws & Forces
Three laws of motion, momentum, friction, equilibrium
Work, Energy & Power
KE, PE, conservation of energy, machines, efficiency
Pressure & Fluids
Pressure, Archimedes, upthrust, floating and sinking
Wave Properties
Frequency, wavelength, amplitude, reflection, refraction, diffraction
Sound Waves
Speed of sound, echo, resonance, pitch, loudness
Reflection & Mirrors
Laws of reflection, plane and curved mirrors, image formation
Refraction & Lenses
Snell's law, TIR, convex and concave lenses, eye defects
Electrostatics & Circuits
Charge, current, voltage, series and parallel circuits
Ohm's Law & Resistance
V = IR, resistors, power, energy, fuses, safety
Magnetism & Electromagnetism
Magnetic fields, electromagnetic induction, transformers, motors
Heat Transfer & Temperature
Conduction, convection, radiation, specific heat, latent heat
Gas Laws & Thermodynamics
Boyle's, Charles', pressure law, absolute zero, ideal gas
Radioactivity & Nuclear Physics
Alpha, beta, gamma, half-life, fission, fusion
Electronics & Photoelectric Effect
Diodes, transistors, logic gates, photoelectric effect
Scalars, Vectors & Motion
| Quantity Type | Definition | Examples |
|---|---|---|
| Scalar | Has magnitude (size) only | Mass, speed, distance, time, temperature, energy |
| Vector | Has both magnitude AND direction | Velocity, displacement, force, acceleration, momentum, weight |
Most tested distinction: Speed is scalar, velocity is vector. Distance is scalar, displacement is vector. Mass is scalar, weight is vector (weight = mg, directed downward).
These four equations apply when acceleration is constant. u = initial velocity, v = final velocity, a = acceleration, t = time, s = displacement.
| Equation | Variables linked |
|---|---|
| v = u + at | v, u, a, t (no s) |
| s = ut + Β½atΒ² | s, u, a, t (no v) |
| vΒ² = uΒ² + 2as | v, u, a, s (no t) |
| s = Β½(u + v)t | s, u, v, t (no a) |
A stone dropped from rest falls for 3 s. Find distance fallen. (g = 10 m/sΒ²)
u = 0, a = g = 10 m/sΒ², t = 3 s
s = ut + Β½atΒ² = 0 + Β½ Γ 10 Γ 9 = 45 m
A projectile moves under gravity alone after being launched. The horizontal and vertical motions are independent.
- Horizontal: constant velocity (no acceleration) β use s = vt
- Vertical: uniform acceleration due to gravity (g = 10 m/sΒ²)
- At the maximum height, the vertical velocity = 0
- Time of flight: t_total = 2u sinΞΈ / g (for projectile at angle ΞΈ)
A ball thrown horizontally has zero initial vertical velocity. It falls vertically at the same rate as a ball simply dropped from the same height β they both hit the ground at the same time.
Newton's Laws & Forces
| Law | Statement | Key Concept |
|---|---|---|
| 1st Law (Inertia) | A body remains at rest or in uniform motion in a straight line unless acted upon by an external force. | Inertia β tendency to resist change in motion. Mass measures inertia. |
| 2nd Law | The rate of change of momentum of a body is proportional to the applied force and acts in the direction of the force. | F = ma. Larger force β larger acceleration. |
| 3rd Law (Action-Reaction) | For every action, there is an equal and opposite reaction. | Forces always come in pairs. They act on different bodies. |
A 5 kg block accelerates at 3 m/sΒ². Net force = 5 Γ 3 = 15 N.
Momentum = mass Γ velocity (p = mv). Unit: kgΒ·m/s. It is a vector quantity.
Impulse = Force Γ time = change in momentum (Ft = mv β mu).
Law of conservation of momentum: In the absence of external forces, total momentum before = total momentum after a collision.
Friction is a resistive force opposing relative motion. Static friction β₯ kinetic friction. Reducing friction: lubrication, ball bearings, smooth surfaces. Friction is useful in car brakes, walking, writing.
Work, Energy & Power
| Quantity | Formula | Unit | Key Note |
|---|---|---|---|
| Work | W = F Γ d Γ cosΞΈ | Joule (J) | No work done if force β₯ to motion (ΞΈ = 90Β°) |
| Kinetic Energy | KE = Β½mvΒ² | Joule (J) | Energy due to motion |
| Potential Energy | PE = mgh | Joule (J) | Energy due to position above ground |
| Power | P = W / t = Fv | Watt (W) | Rate of doing work |
| Efficiency | Ξ· = (useful output Γ· total input) Γ 100% | % | Always less than 100% due to friction |
A 2 kg ball is dropped from 5 m height.
PE at top = mgh = 2 Γ 10 Γ 5 = 100 J
KE just before hitting ground = 100 J (all PE converts to KE, ignoring air resistance)
Speed: KE = Β½mvΒ² β 100 = Β½ Γ 2 Γ vΒ² β v = 10 m/s
Mechanical Advantage (MA) = Load Γ· Effort
Velocity Ratio (VR) = Effort distance Γ· Load distance
Efficiency = (MA Γ· VR) Γ 100%
| Machine | Example / VR |
|---|---|
| Lever | Crowbar, scissors. VR = effort arm Γ· load arm |
| Pulley system | VR = number of pulleys (or segments supporting load) |
| Inclined plane | VR = length Γ· height of plane |
| Wheel & axle | VR = radius of wheel Γ· radius of axle |
A machine cannot have efficiency > 100%. Efficiency is always less than 100% in practice because some energy is always lost to friction, heat, and sound.
Pressure & Fluids
Pressure = Force / Area (P = F/A). Unit: Pascal (Pa) = N/mΒ²
Pressure in a liquid: P = Οgh (density Γ g Γ depth). Pressure increases with depth and with liquid density.
Standard atmospheric pressure = 101,325 Pa β 1 atm β 760 mmHg.
Measured by a barometer. A manometer measures gas pressure.
Archimedes' Principle: When a body is wholly or partially immersed in a fluid, it experiences an upthrust (buoyant force) equal to the weight of fluid displaced.
Upthrust = Weight of fluid displaced = Ο_fluid Γ V_submerged Γ g
A body floats when: Upthrust = Weight of body (density of object β€ density of fluid).
A body sinks when: Weight > Upthrust (density of object > density of fluid).
Relative density (specific gravity) = density of substance Γ· density of water. If relative density < 1, the substance floats in water. Ships float because their average density (hull + air inside) is less than water.
Wave Properties
| Term | Definition | Unit |
|---|---|---|
| Amplitude (A) | Maximum displacement from equilibrium position | metres (m) |
| Wavelength (Ξ») | Distance between two successive crests (or troughs) | metres (m) |
| Frequency (f) | Number of complete oscillations per second | Hertz (Hz) |
| Period (T) | Time for one complete oscillation. T = 1/f | seconds (s) |
| Wave speed (v) | v = fΞ» (wave equation) | m/s |
| Type | Description | Example |
|---|---|---|
| Transverse | Particles vibrate perpendicular to direction of wave travel | Light, water surface waves, electromagnetic waves |
| Longitudinal | Particles vibrate parallel to direction of wave travel (compressions and rarefactions) | Sound, seismic P-waves |
| Mechanical | Require a material medium β cannot travel in vacuum | Sound, water waves |
| Electromagnetic | Do NOT require a medium β travel in vacuum at speed of light | Light, radio, X-rays, microwaves |
Reflection: Wave bounces off a surface. Angle of incidence = angle of reflection.
Refraction: Wave changes direction as it enters a new medium (speed changes).
Diffraction: Wave bends around obstacles or through gaps.
Interference: Two waves superpose β constructive (crests meet) or destructive (crest meets trough).
Speed of light in vacuum = 3 Γ 10βΈ m/s. Speed of sound in air β 340 m/s. Sound cannot travel in a vacuum. Light can. This is tested every year in WAEC and JAMB.
Sound Waves
- Sound is a longitudinal mechanical wave β it requires a medium to travel.
- Speed of sound: fastest in solids, slower in liquids, slowest in gases.
- Sound travels at approximately 340 m/s in air at room temperature.
- Pitch depends on frequency. High frequency = high pitch.
- Loudness depends on amplitude. Large amplitude = loud sound.
- Quality (timbre) depends on the waveform β distinguishes different instruments.
Echo: Reflection of sound from a hard surface. For an echo to be heard separately, the reflecting surface must be at least 17 m away (so the reflected sound reaches the ear at least 0.1 s after the original).
Resonance: When a body is forced to vibrate at its own natural frequency β the amplitude becomes very large. Examples: Soldiers break step on bridges to avoid resonance.
Human hearing range: 20 Hz to 20,000 Hz (20 kHz).
Infrasound: Below 20 Hz. Ultrasound: Above 20 kHz (used in medicine, sonar).
Sonar uses ultrasound to detect underwater objects. Doppler effect: Apparent change in frequency when source or observer is moving. As source approaches, frequency appears to increase; as it moves away, frequency appears to decrease.
Reflection & Mirrors
Laws of Reflection:
1. The angle of incidence equals the angle of reflection (i = r).
2. The incident ray, reflected ray, and normal all lie in the same plane.
The image is: Virtual, upright, same size as object, laterally inverted, and the same distance behind the mirror as the object is in front of it.
| Mirror Type | Also called | Uses | Key feature |
|---|---|---|---|
| Concave (hollow) | Converging mirror | Torches, makeup mirrors, car headlights, solar cookers, shaving mirrors | Parallel rays converge to the focal point |
| Convex (bulging) | Diverging mirror | Car rear-view mirrors, security mirrors in shops | Always gives virtual, upright, diminished image; wider field of view |
1/f = 1/u + 1/v
where f = focal length, u = object distance, v = image distance.
Magnification (m) = v/u = image height / object height
Sign convention: Real objects and images are positive. Virtual images are negative. Concave mirrors have positive focal length; convex mirrors have negative focal length.
Refraction & Lenses
Refraction: change in direction of light as it passes from one medium to another due to change in speed.
Light bends towards the normal when going from less dense to more dense medium (e.g. air β glass).
Light bends away from the normal when going from more dense to less dense (e.g. glass β air).
nβ sin ΞΈβ = nβ sin ΞΈβ
Refractive index n = sin i / sin r = speed in vacuum / speed in medium
Total Internal Reflection (TIR): occurs when light travels from a denser to less dense medium and the angle of incidence exceeds the critical angle. Applications: optical fibres, periscopes, diamonds, binoculars.
| Lens Type | Also called | Uses & Effect |
|---|---|---|
| Convex (converging) | Positive lens | Magnifying glass, camera, projector, eye β corrects long-sightedness (hypermetropia) |
| Concave (diverging) | Negative lens | Corrects short-sightedness (myopia); peephole lenses |
| Eye Defect | Problem | Correction |
|---|---|---|
| Short-sightedness (Myopia) | Can see near objects clearly; far objects blurry. Image forms in front of retina. | Concave lens |
| Long-sightedness (Hypermetropia) | Can see far objects clearly; near objects blurry. Image forms behind retina. | Convex lens |
Dispersion of white light by a prism produces the spectrum: Red, Orange, Yellow, Green, Blue, Indigo, Violet (ROYGBIV). Violet has the highest frequency and is refracted most. Red is refracted least.
Electrostatics & Circuits
There are two types of charge: positive (+) and negative (β). Like charges repel; unlike charges attract.
The SI unit of charge is the Coulomb (C).
Coulomb's Law: F = kqβqβ/rΒ² β force between charges is proportional to the product of charges and inversely proportional to distance squared.
| Feature | Series Circuit | Parallel Circuit |
|---|---|---|
| Current | Same throughout: Iβ = Iβ = Iβ | Splits: I_total = Iβ + Iβ + Iβ |
| Voltage | Splits: V_total = Vβ + Vβ + Vβ | Same across each branch |
| Total Resistance | R_T = Rβ + Rβ + Rβ (adds up) | 1/R_T = 1/Rβ + 1/Rβ + 1/Rβ (decreases) |
| If one bulb fails | All go out | Others stay on |
Two 6 Ξ© resistors in series: R_T = 6 + 6 = 12 Ξ©
Two 6 Ξ© resistors in parallel: 1/R_T = 1/6 + 1/6 = 2/6, so R_T = 3 Ξ©
Household appliances are connected in parallel so each gets full mains voltage and can be switched independently. A fuse is connected in series in the live wire to protect against excess current.
Ohm's Law & Electrical Resistance
Ohm's Law: Voltage is directly proportional to current at constant temperature. V = IR
V = Voltage (Volts, V) Β· I = Current (Amperes, A) Β· R = Resistance (Ohms, Ξ©)
| Formula | Variables |
|---|---|
| V = IR | Ohm's Law β voltage, current, resistance |
| P = IV = IΒ²R = VΒ²/R | Electrical power (Watts) |
| E = Pt = IVt | Electrical energy (Joules) |
| R = ΟL/A | Resistance depends on resistivity (Ο), length (L), cross-sectional area (A) |
A 240 V appliance draws 2 A. Power = V Γ I = 240 Γ 2 = 480 W
Energy in 1 hour = P Γ t = 480 Γ 3600 = 1,728,000 J = 1.728 kWh
Resistance increases with temperature for most conductors (metals). Ohm's Law applies only to ohmic conductors (resistors). Diodes, filament bulbs and thermistors are non-ohmic.
Magnetism & Electromagnetism
- Like poles repel; unlike poles attract.
- Magnetic field lines run from North to South outside a magnet.
- A current-carrying conductor produces a circular magnetic field around it.
- The right-hand grip rule: grip the wire with thumb pointing in direction of conventional current β fingers curl in direction of field.
Faraday's Law: An EMF is induced in a conductor whenever the magnetic flux through it changes.
Lenz's Law: The induced current opposes the change causing it.
Vβ/Vβ = Nβ/Nβ (voltage ratio = turns ratio)
For an ideal transformer: Vβ Γ Iβ = Vβ Γ Iβ (power in = power out)
Step-up transformer: Nβ > Nβ β voltage increases, current decreases.
Step-down transformer: Nβ < Nβ β voltage decreases, current increases.
AC generator: converts mechanical energy β electrical energy (uses electromagnetic induction). DC motor: converts electrical energy β mechanical energy. Transformers only work with AC, not DC.
Heat Transfer & Temperature
| Method | How it works | Medium required? | Examples |
|---|---|---|---|
| Conduction | Heat transferred through a solid by particle vibrations passing energy along. No net movement of particles. | Yes (solids best) | Metal spoon in hot soup; ironing board; cooking pot |
| Convection | Heat transferred by movement of heated fluid (liquid or gas). Hot fluid rises, cool fluid sinks β convection currents. | Yes (fluids: liquids and gases) | Boiling water, sea breezes, room radiators, trade winds |
| Radiation | Heat transferred as electromagnetic waves (infrared). No particles needed. | No β travels through vacuum | Sun heating Earth, grill, campfire warmth |
A vacuum flask (Thermos) minimises all three: vacuum between walls (no conduction/convection), silvered walls (reduce radiation). A good absorber of radiation is also a good emitter β dull black surfaces. Shiny silver surfaces are poor absorbers and poor emitters.
Specific Heat Capacity (c): Heat needed to raise 1 kg of a substance by 1Β°C (or 1 K).
Q = mcΞT where m = mass, c = specific heat capacity, ΞT = temperature change.
Specific heat capacity of water = 4,200 J/kg/K (highest common value β explains why water is a good coolant).
Latent Heat (L): Heat needed to change the state of a substance at constant temperature.
Q = mL. Latent heat of fusion: solid β liquid. Latent heat of vaporisation: liquid β gas.
Celsius to Kelvin: K = Β°C + 273
Absolute zero = β273Β°C = 0 K (no thermal energy β molecules at rest)
Gas Laws & Thermodynamics
| Law | Constant | Relationship | Formula |
|---|---|---|---|
| Boyle's Law | Temperature (T) | Pressure inversely proportional to Volume | PV = constant β PβVβ = PβVβ |
| Charles' Law | Pressure (P) | Volume directly proportional to Temperature | V/T = constant β Vβ/Tβ = Vβ/Tβ |
| Pressure Law (Gay-Lussac) | Volume (V) | Pressure directly proportional to Temperature | P/T = constant β Pβ/Tβ = Pβ/Tβ |
PβVβ/Tβ = PβVβ/Tβ
Always use Kelvin (K) for temperature in gas law calculations!
T(K) = T(Β°C) + 273
Common mistake: Using Celsius instead of Kelvin in gas law calculations. Always convert Β°C to K first by adding 273. If you use Celsius, your answer will be wrong.
Radioactivity & Nuclear Physics
| Radiation | Nature | Charge | Penetrating Power | Stopped by |
|---|---|---|---|---|
| Alpha (Ξ±) | 2 protons + 2 neutrons (helium nucleus) | +2 | Least β travels ~4 cm in air | Paper or skin |
| Beta (Ξ²) | High-speed electron | β1 | Medium β travels ~1 m in air | Thin aluminium (few mm) |
| Gamma (Ξ³) | Electromagnetic wave (high-energy photon) | 0 (no charge) | Most β travels many metres | Thick lead or concrete |
Remember penetrating power order: Ξ± < Ξ² < Ξ³. Alpha is the most ionising; gamma is the least ionising but most penetrating. All three are deflected by electric fields except gamma (no charge).
Half-life: Time taken for half the radioactive atoms in a sample to decay. After n half-lives, the amount remaining = Nβ Γ (Β½)βΏ.
Initial mass = 80 g. Half-life = 2 hours. After 6 hours = 3 half-lives.
Remaining = 80 Γ (Β½)Β³ = 80 Γ 1/8 = 10 g
Nuclear fission: Heavy nucleus splits into smaller fragments + energy (e.g. uranium-235). Used in nuclear reactors and atomic bombs.
Nuclear fusion: Two light nuclei combine to form a heavier nucleus + energy (e.g. hydrogen β helium). Occurs in stars/sun. Fusion releases more energy per unit mass than fission.
Electronics & Photoelectric Effect
Conductors: Allow free flow of electrons (copper, aluminium).
Insulators: Do not allow electron flow (rubber, wood, plastic).
Semiconductors: Conductivity between conductors and insulators β conductivity increases with temperature. Examples: Silicon, Germanium.
Diode (p-n junction): Allows current to flow in one direction only. Used in rectification (converting AC to DC).
Half-wave rectification: one diode β only one half-cycle passes.
Full-wave rectification: four diodes (bridge rectifier) β both half-cycles used.
The photoelectric effect: When light of sufficiently high frequency shines on a metal surface, electrons are emitted. Explained by Einstein using the particle (photon) model of light.
- Threshold frequency: minimum frequency of light needed to emit electrons.
- Increasing intensity increases the number of electrons but NOT their energy.
- Increasing frequency increases the kinetic energy of emitted electrons.
- Photon energy: E = hf (h = Planck's constant = 6.63 Γ 10β»Β³β΄ JΒ·s)
Logic gates (WAEC): AND, OR, NOT, NAND, NOR are the key gates. Know their truth tables and circuit symbols. A NOT gate (inverter) simply flips 0 to 1 and 1 to 0. NAND = NOT + AND; NOR = NOT + OR.
You've now covered all major WAEC and JAMB Physics topics. Take the 100-question timed CBT practice to see your score and get a personalised breakdown by section.